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The walking dead a telltale games series episodes
The walking dead a telltale games series episodes












All of this makes the Walking Dead compulsively playable, but not fun. Talk to another person who played this game and, most likely, his outcome would of been entirely different. The littlest choice has the hugest effect at the end of your game. The episodes themselves were quite short, 3 hours at best, but the retail release actually makes it seem like one coherent game, instead of playing parts of a game months apart.

the walking dead a telltale games series episodes

The puzzles are tricky and take a fair bit of though, the art style is the best use of cell-shading I've seen, the characters are well-written and have arcs, its atmosphere is very tense, and you have the urge to play it to the very end once you've picked it up. Look past the glitches, and we have a near perfect game. If Spec Ops: The Line was the Apocalypse now of gaming, and Skyrim is the Lord of the Rings, The Walking Dead is the Dead Alive, and even that isn't doing it justice, as Dead Alive is the best zombie film ever.

the walking dead a telltale games series episodes

Our medium has never had our own Citizen Kane, or it's own Godfather. Sure, I love fun, and it is one of the most powerful ways to engross a player, but imagine if all films fit under the category of fun? We wouldn't have films like Schindler's List, Hurt Locker, Apocalypse Now, and the Godfather. Sure, I love fun, and it is one of the most powerful ways For 30 years, games have been held back by the idea that 'fun' is a defining factor. For 30 years, games have been held back by the idea that 'fun' is a defining factor.














The walking dead a telltale games series episodes